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In Reply to: My 2¢ on Star Wars:The Phantom Menace posted by Tom S. on May 26, 1999 at 10:08:47:
... all my anxiety is placed firmly on the next generation F/X trill inside a fun believable (well as much as sci-fi can be) plot. It's like Star Trek with homo-sapians instead of walking androids (it's said when Spoc & Data are the most 3-D human characters).I want that feeling when I first saw the Empire's battleship, pull its way onto the screen that positively ruined me for films to follow. A typical space ship is being hunted by something off screen. Then the case ship enters... As the ship kept going & growing, I knew I wasn't on Earth anymore. I wonder if George has something extra revolutionary up his sleeve, or if this film is simply technologically evolutionary like that recent Keanu Reeve's flick Matrix (which was good, although, predictable)?
All I can say is that I was immersed in the movie for 2¼ hours. I wasn't on earth for that time frame. I think you will like the pod race scene. George does have something up his sleeve: 95% of the movie is digital F/X. The visual complexity of his imagination is unleashed......Tom S.
... now if my ride just stays away from the new THX theatre where all you can hear is the front channels VERY LOUDLY & nothing below 30hz. It absolutely ruined "Godzilla" & "Mummy"!I'd rather go to the old THX theatre where one has a much better sound field & bass down to 20hz. Plus, it has the added bonus that your ears don't ring afterwards.
IMHO the story line was not only predicable but a setup for ToysRus. I felt like I was seeing a commercial for the toys. Bummer. I also didn't care for any of the characters. I left the theater sad not excited about the future of the cinema experience.....
"Lost in Space" (IMHO). The only part that was weird, was the incredible MTV-style editting speed of the plot, sub-plots, & massive character-developement.The only part about this "Star Wars" that I'm leary of is my lack of enthusiasm for digital-objects & creatures which still MUST be done with authentic-Models & animatronics to be believable. today's technology doesn't properly render shadows, glare, textures, fog, fire, running water, etc.. However, ILM "can" do mechanical objects, ships & buildings well, if the bothered to do timely ray-tracing. In fact, CG people refer to texturing as imprinting panels with pictures. It still takes WAY too much computation to produce anything, but flat jewelled surfaces & providing a cheap method to articially smooth them into facsimile of that desired. Don't get me wrong, this method works well in high action shots far away. But if the creature slows down, the virtual nature is emensely vivid.
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